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The Fifth International Conference on Internet and Web Applications and Services
ICIW 2010
May 9 - 15, 2010 - Barcelona, Spain |
Technical Co-Sponsors and Logistics Supporters |
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Submission (full paper) |
Dec 10 January 4, 2010 |
Notification |
Jan 25 February 3, 2010 |
Registration |
February 21, 2010 |
Camera ready |
February 25, 2010 |
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Published by: |
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All CPS Publications are included in the IEEE Xplore
All CPS Publications are archived in IEEE Computer Society Digital Library (CSDL)
Authors of selected papers will be invited to submit extended versions to a IARIA Journal |
All tracks/topics are open to both research and industry contributions.
Tracks:
IWAS : Internet and Web-based Applications and Services
Web technologies, frameworks, languages, mechanisms; Web applications design and development; Interaction with/from Web-based applications; Web-based applications’ features; Management of Web-based applications; Evaluation of Web applications; Specialized Web applications; Aggregating multimedia documents; E-business, appliances, and services; IP Grid Management and Grid Services; IP-based convergent solutions and next generation networks; Standards, case studies and special groups on web-based applications; E-business system design, development, and management for SMEs
WSSA : Web Services-based Systems and Applications
Service Innovations; Service Architectures; Model-driven development of context-aware services; Context-aware service models, architectures and frameworks; Model-driven development of semantic Web services; Web services foundation, architectures, frameworks, languages; Web services architecture and business continuity; Special Web services mechanisms;
Semantic Web, Ontology, and Web services; Web service applications ; Data Management aspects in Web Services; Autonomic e-Business integration and collaboration; Web service based Grid computing and P2P computing; Web services based applications for e-Commerce; Multimedia applications using Web Services; Automatic computing for Web services; Web services challenges on trust, security, performance, scalability; Enterprise Web services; Web services discovery, announcing, monitoring and management; Platforms, technologies, mechanisms and case studies; Grid architectures, middleware and toolkits
ENSYS: Entertainment Systems
Developing entertainment systems and applications; Platforms for entertainment systems; Speech technology & its usability for entertainment systems; Networking requirements for entertainment systems; Traffic generated by entertainment applications; QoS/SLA on entertainment systems; Reliability and high availability of entertainment systems; Identify aspects in entertainment systems; Real-time access to entertainment systems; Customized access entertainment systems; Navigation and entertainment systems; Integration and interoperability aspects in entertainment systems; Entertainment systems and applications; Networking and system support for entertainment systems; Wireless and mobile technologies for entertainment; Wireless multimedia for entertainment; Systems for music and movie distribution; Games on mobile and resource-constrained devices; Mobile video entertainment systems; Car/flight/train entertainment systems; Ubiquitous entertainment systems; Interactive television; Technologies for sport and entertainment; WiFi wireless home entertainment systems; Wearable technologies for entertainment
P2PSA: P2P Systems and Applications
P2P architectures, techniques, paradigms; P2P programming and data handling; P2P security features; Data and compute intensive applications; P2P networks and protocols; P2P management; P2P Trust and reputation management; Fault tolerance in P2P, quality of availability, accounting in P2P; Self-adaptiveness in P2P overlay networks; Self-configurable P2P systems; Case studies, benchmarking; Copyright and intellectual property; Electronic marketplace, Digital asset management and trading systems; Platforms, environments, testbeds
ONLINE: Online Communications, Collaborative Systems, and Social Networks
Theory, frameworks, mechanisms, and tools for online communication; Methodologies and languages for on-line communications; Web services and XML use for online communications; Tools for assessing online work, distributed workload; Shared business processes; Collaborative groups and systems; Theory and formalisms of group interactions; Group synergy in cooperative networks; Online gambling, gaming, children groups; Identity features, risks, jurisdiction for online communications; Specifics emergency and e-coaching on online communications; B2B and B2E cooperation; Privacy, identify, security on online communications; Individual anonymity, group trust, and confidentiality on online groups; Conflict, delegation, group selection; Community costs in collaborative groups; Building online social networks with popularity contexts, persuasion, etc.; Technology support for collaborative systems; Techniques, mechanisms, and platforms for remote cooperation
SERCOMP: Service computing
Adaptive Architecture;
Business process integration and management;
Cloud Computing;
Collective Intelligence for Service Computing;
Computational Intelligence;
Data Mining of Actual Services;
Decision Science;
Digital EcoSystems Infrastructure;
Economic Clusters;
Economics and Economic Experiments;
Game Theory;
Human Modeling in Services;
Intelligent Agents and Multi-Agent Systems;
Intra- and Inter-enterprise services;
Knowledge Discovery for Service Computing;
Nature Inspired Computing Techniques for Service Computing;
Optimization of Service Processes;
Psychological Approaches to Services;
Self Organizing Infrastructure;
Sensing of Human Behaviors;
Service-centric business models and their economics;
Service discovery, repository and registry;
Service Engineering;
Service evaluation, measurements and delivery audit;
Service interaction, service ontologies and service composition;
Service Marketing;
Service-Oriented Architecture;
Service Oriented computing;
Soft Computing;
Society and business services (public, utility, business, healthcare, consulting, etc.);
Sustainable Frameworks;
Swarm Intelligence;
Ubiquitous and pervasive services (technology, context, security);
Value Creation in Services;
Web-based basics on service modeling, deployment and maintenance
SLAECE: Social and Legal Aspect of Internet Computing
Principles, theories, and challenges of legal and social aspects; Strategies, modeling, and requirements engineering of legal and social aspects;
Architectures, implementations, and deployment consideration of legal and social aspects;
Cyber threats, emerging risks, systemic concerns, and emergency preparedness;
Social computing and lifestyle computing;
Service marketing and customer relationship management;
Market structures and emerging business models;
Emerging legal issues due to new computing environment;
File / information sharing networks and user behavior;
Knowledge modeling, management, and application;
Negotiation and contracting as well as contract monitoring and enforcement;
E-democracy, e-policy, and governance;
Legal and social ontologies;
Privacy and copyright in collaborative environments and social networks;
Intellectual property rights;
Trust, security, and privacy;
Counterfeit forensic;
Identity management and access control;
Security and privacy in location-based services
VEWAeL: Virtual Environments and Web Applications for eLearning
E-Learning; Web Technologies and Tools for Educational Purposes; Services for E-Learning Platforms; Virtual Learning Environments (VLE); Course Management Systems; Web applications for Teaching; Social Implications of E-Learning; Lifelong E-learning; Teaching-Learning Experiences using the Internet for Educational Purposes; E-learning in the European Higher Education Area (EHEA) and other HE contexts; Web protocols for VLE; Security for VLE; QoS for VLE; Storage management in VLE