|  | The Seventh International Conference on Advances in Computer-Human Interactions ACHI 2014 March 23 - 27, 2014 - Barcelona, Spain  | 
     
     
     
     The Seventh   International Conference on Advances in Computer-Human Interaction, ACHI   2014, was    proposed as a result   of a paradigm shift in the most recent achievements and future trends in human   interactions with increasingly complex systems. Adaptive and knowledge-based   user interfaces, universal accessibility, human-robot interaction, agent-driven   human computer interaction, and sharable mobile devices are a few of these   trends. ACHI 2014 brings also a suite of   specific domain applications, such as gaming, e-learning, social,   medicine, teleconferencing and engineering.
     ACHI 2014 continues a series of events targeting   traditional and advanced paradigms for computer-human interaction in   multi-technology environments. The conference covers also fundamentals on   interfaces and models, and highlights new challenging industrial applications   and research topics.
     The conference has the following   tracks:
     INTER: Interfaces
         OUI: Organic user interfaces
         HAPTIC: Haptic   interfaces
         SYSTEMS: Interactive systems
         DEVICES: Interaction devices
         DESIGN & EVAL: Interaction & interface design & evaluation
         MODELS: Principles, theories, and models
         USER: User modeling and user focus
         PARADIGMS: Traditional and emerging paradigms
         ACCESS: Usability and universal accessibility
         HUM-ROBOTS: Human-robot interaction
         HUM- AGENTS: Agents and human interaction
         SOCIAL: Social aspects of human-computer interaction
         GAMES: Computer games and gaming
         EDUCATION: Human-computer interaction in education and training
         MED APPS: Applications in medicine
         TELECONF:  Teleconferencing
         APPLICATIONS: Other domain applications
      
     We solicit both academic, research, and industrial          contributions. We welcome technical papers presenting research and practical results, position papers addressing the pros and cons of specific proposals, such as those being discussed in the standard fora or in industry consortia, survey papers addressing the key problems and solutions on any of the above topics short papers on work in progress, and panel proposals.
     Industrial presentations are not subject to the format and content constraints of regular submissions. We expect short and long presentations that express industrial position and status.
     Tutorials on specific related topics and panels on challenging areas are encouraged.
     The topics suggested by the conference can be discussed in term of concepts, state of the art, research, standards, implementations, running experiments, applications, and industrial case studies. Authors are invited to submit complete unpublished papers, which are not under review in any other conference or journal in the following, but not limited to, topic areas.
     All topics and submission formats are open to both research and industry contributions.
     INTER: Interfaces
     
       - Graphical user interfaces 
- Intelligent user interfaces 
- Adaptive user interfaces 
- Multi-modal user interfaces 
- Context-based interfaces 
- Virtual reality and 3D interfaces 
- Speech and natural language interfaces 
- Interfaces for collaborative systems 
- Interfaces for restricted environments 
- Internationalization and reflections of culture on   interface design 
- Interfaces for disadvantaged users 
- Interface specification and design 
- Interface prototyping 
- Interface testing 
- Interface evaluation 
- Interface generators and other tools for developing   interfaces 
- Data visualization 
- Visualization techniques 
- Interactive visualization 
OUI: Organic user interfaces
     
       - Interface-oriented materials and devices
- Physical and digital representation
- Sensing and display technologies
- Rollable and foldable displays with tactile properties
- Skin-based input
- Analog input interaction design
- Flexible display technologies
- Functional-based display forms
- Flexible-computing and curve computer interactions
- 3D continuous display interfaces
HAPTIC: Haptic   interfaces
     
       - Fundamental of haptic interactions
- Tangible user interfaces
- Bidirectional information flow 
- Haptography
- Haptic feedback and control
- Bodyware (embedded sensors; flexible structures, associative memories, actuation and power systems)
- Magnetic levitation haptic interfaces
- Kinetic motion-based interaction
- Kinetic motion and haptic design
- Mindware (learning, adaptation, head-hand coordination, bimanual coordination; discovering affordance, interaction and imitation)
- Language of motion / Gesture annotation 
- Interfaces with kinetic properties
- Sensor actuator design, development and evaluation
- Linear haptic display
- Fingertip haptic display
- Pen based force display
- High bandwidth force display
- Quality of experience model for haptic interactions
- Haptics rendering
SYSTEMS: Interactive   systems
     
       - Highly interactive systems 
- Intelligent agents and systems 
- Adaptive systems 
- Context-aware systems 
- Multi-user multi-interface systems 
- Collaborative systems 
- Computer-supported cooperative work 
- Distributed information spaces 
- Communicators and advisory systems 
- Interaction through wireless communication networks 
DEVICES: Interaction devices
     
       - General input and output devices 
- Virtual reality input and output devices 
- Interaction devices for immersive environments 
- Shareable devices and services 
- Mobile devices and services 
- Pervasive devices and services 
- Small displays 
- Very large displays 
- Tangible user interfaces 
- Wearable computing 
- Interaction devices for disadvantaged users 
- Interaction devices for computer games 
DESIGN & EVAL: Interaction   & interface design & evaluation
     
       - Interface metaphors 
- Interaction styles 
- Interaction paradigms 
- Requirements specification methods and tools 
- Analysis methods and tools 
- Design methods and tools 
- Evaluation paradigms 
- Evaluation methods and tools 
- Evaluation frameworks 
- Scenarios 
- Task analysis 
- Conceptual design 
- Physical design 
- Information architecture 
- Information design for websites 
- Guidelines and heuristics 
- Experience design 
- Environmental design 
- Ethnography 
- Contextual design 
- Service design 
MODELS: Principles, theories,   and models
     
       - Cognitive models 
- Conceptual models 
- Mental models 
- Frameworks for cognition 
- Model-based design of interactive systems 
- Formal methods in human-computer interaction 
USER: User modeling and user   focus
     
       - Usability and user experience goals 
- User testing 
- User modeling 
- User profiling 
- Predictive models (e.g., for user delay prediction) 
- Human perceptible thresholds 
- User support systems 
- Psychological foundations for designing interactive   system 
- Human information processing 
- Digital human modeling 
- Engineering psychology 
- Ergonomics 
- Hearing and haptics 
- Affective computing 
PARADIGMS: Traditional and   emerging paradigms
     
       - Interaction paradigms 
- Mobile computing 
- Wearable computing 
- Location-aware computing 
- Context-aware computing 
- Ubiquitous computing 
- Pervasive computing 
- Transparent computing 
- Attentive environments 
- Virtual reality 
- Augmented reality and tangible bits 
- Immersive environments 
- Human-based computation 
- Visual languages and environments   
- End-user programming 
- Hypermedia advances and applications 
- New visions of human-computer interaction 
ACCESS: Usability and universal   accessibility
     
       - Interaction and interface design for people with   disabilities 
- Interaction and interface design for the young and   the elderly 
- Universal access and usability 
- Usability engineering 
- Usability testing and evaluation 
- Usability and internationalization 
HUM-ROBOTS: Human-robot   interaction
     
       - Fundamentals of human-robot cooperation 
- Cognitive models of human-robot interaction 
- Adaptable autonomy and knowledge exchange 
- Autonomy and trust 
- Awareness and monitoring of humans 
- Task allocation and coordination 
- Human guided robot learning 
- User evaluations of robot performance 
- Metrics for human-robot interaction 
- Long-term interaction robotics 
- Health and personal care robotics 
- Social Robotics 
- Multi-modal human-robot communication 
- Robot intermediaries 
- Experiments and applications 
HUM- AGENTS: Agents and human   interaction
     
       - Principles of agent-to-human interaction 
- Models for human-agent interaction 
- Social persuasion in human-agent interaction 
- Designing for human-agent interaction 
- Socially intelligent agents and the human in the   loop 
- Agents for human-human interaction 
- Agent-based human-computer-interaction 
- Human cooperation and agent-based interaction 
- Human interaction with autonomous agents 
- Agent-based human-robot interaction 
- Human and artificial agents emotional interaction 
SOCIAL: Social aspects of   human-computer interaction
     
       - Societal implications of human-computer interactions 
- Social computing and software 
- Online communities 
- Weblogs and other community building tools 
- Online support for discovery and creativity 
- Tool support for discovery and innovation 
- Expressive and attentive interfaces and environments 
- Affective aspects of human-computer interaction 
- Emotional design 
GAMES: Computer games and   gaming
     
       - Computer game technology 
- Computer game engineering 
- Foundations of computer game design and development 
- Development processes and supporting tools 
- Management aspects of computer game development 
- Architectures and frameworks for computer games 
- Game-based training and simulation 
- Serious games 
- Multi-user games 
- Online games 
- Online gaming 
- Game theories 
- Audio, video and text in digital games 
- New computer games and case studies 
- Performance improvements in computer games 
- Social impact of games and gaming 
EDUCATION: Human-computer   interaction in education and training
     
       - Interactive systems for education and training 
- Online and communications support for education and   training 
- Interfaces, interactions and systems for distance   education 
- Software tools for courseware development and   delivery 
- Collaborative systems for teaching, studying and   learning 
- Handheld mobile devices for education and training 
- Advisory and recommendation systems 
- Techniques and tools for information localization,   retrieval & storage 
- Web annotation systems 
- Case studies and applications 
MED APPS: Applications in   medicine
     
       - Interactive systems for medical applications 
- Interactive systems for telemedicine 
- Interactive systems for telehealth 
- Interactive systems for telepathology 
- Interactive systems for telecardiology 
- Interactive systems for telesurgery 
- Interactive personal medical devices 
- Digital imagery and visualization frameworks 
- Role of colors and color imaging in medicine 
- Multidimensional projections with application to   medicine 
- Data mining and image retrieval techniques for   medical applications 
- Imaging interfaces and navigation 
- Internet imaging localization, retrieval and   archiving 
- Video techniques for medical images 
- Internet support for remote medicine 
- Computer-controlled communications for medical   applications 
- Medical informatics 
- Software and devices for patient monitoring 
- Interactive software for therapy and recovery 
TELECONF:    Teleconferencing
     
       - Fundamentals for teleconferencing 
- Platforms for teleconferencing 
- Devices for teleconferencing 
- Videoconferencing, Web Conferencing 
- Performance in teleconference applications 
- Real-time aspects in teleconferencing 
- Privacy and security in teleconference applications 
- QoS/SLA for teleconferencing applications 
- Teleconferencing services 
- Business models for teleconferencing 
APPLICATIONS: Other domain   applications
     
       - Interactive interfaces and systems for scientific   applications 
- Interactive interfaces and systems for engineering   applications 
- Interactive interfaces and systems for business   applications 
- Interactive interfaces and systems for activities in   arts & humanities 
- Interactive interfaces and systems for scientific   research 
- Other applications of interactive interfaces and   systems 
 
     INSTRUCTION FOR THE  AUTHORS
     Authors of selected papers will be invited to submit extended versions to one of the IARIA Journals.
     Publisher: XPS (Xpert Publishing Services)
Archived: ThinkMindTM Digital Library (free access)
Prints available at Curran Associates, Inc.
Articles will be submitted to appropriate indexes.
     Important deadlines:
     
       
         | Submission (full paper) | October 28November 26, 2013 | 
       
         | Notification | December 28, 2013 | 
       
         | Registration | January 22, 2014 | 
       
         | Camera ready | January 30February 15, 2014 | 
     
     Only .pdf or .doc files will be accepted for paper submission. All received submissions will be acknowledged via an automated system.
     Regular Papers (up to 6-10 page article)
     Final author manuscripts will be 8.5" x 11", not exceeding 6 pages; max 4 extra pages allowed at  additional cost. The formatting instructions can be found on the Instructions page. Helpful information for paper formatting can be found on the here. Latex templates are also available. 
     Your paper should also comply with the additional  editorial rules.
 Once you receive the notification of paper  acceptance, you will be provided by the publisher an online author  kit with all the steps an author needs to follow to submit the final version.  The author kits URL will be included in the letter of acceptance.
We would recommend that you not use too many extra pages, even if you can afford the extra fees. No more than 2 papers per event are recommended, as each paper must be separately registered and paid for. At least one author of each accepted paper must register to ensure that the paper will be included in the conference proceedings.
Work in Progress (short paper up to 4 pages long)
Work-in-progress contributions are welcome. Please submit the  contributions following the instructions for the regular submissions  using the "Submit a Paper" button and selecting the  contribution type as work in progress.  Authors  should submit a four-page (maximum) text manuscript in IEEE double-column  format including the authors' names, affiliations, email contacts.  Contributors must follow the conference deadlines, describing early  research and novel skeleton ideas in the areas of the conference topics. The work will be published in the conference proceedings.
     For more details, see the Work in Progress explanation page
     Posters (poster or collection of 6 to 8 slides) 
     Posters are intended for ongoing research projects, concrete realizations, or industrial applications/projects presentations. Acceptance will be decided based on a 1-2 page abstract and/or 6-8 .pdf slide deck submitted through the conference submission website.  The poster may be presented during sessions reserved for posters, or mixed with presentation of articles of similar topic. The slides must have comprehensive comments. One big Poster and/or the associated slides should be used for discussions, once on the conference site.
     For more details, see the Posters explanation page.
     Ideas (2 page proposal of novel idea)
     This category is dedicated to new ideas in their early stage. Contributions might refer to PhD dissertation, testing new  approaches, provocative and innovative ideas, out-of-the-box, and out-of-the-book thinking, etc. Acceptance will be decided based on a maximum 2 page submission through the conference submission website. 
       The contributions for Ideas will be presented in special sessions, where more debate is intended. The Idea contribution must be comprehensive, focused, very well supported (details might miss, obviously). 
       A 6-8 slide deck should be used for discussions, once on the conference site.
     For more details, see the Ideas explanation page.
     Technical marketing/industrial/business/positioning presentations
     The conference initiates a series of business, technical marketing, and positioning presentations on the same topics. Speakers must submit a 10-12 slide deck presentations with substantial notes accompanying the slides, in the .ppt format (.pdf-ed). The slide deck will not be published in the conference’s CD Proceedings. Presentations' slide decks will be posted on the IARIA's site. Please send your presentations to petre@iaria.org.
     Tutorials
     Tutorials provide overviews of current high interest topics. Proposals should be for three hour tutorials. Proposals must contain the title, the summary of the content, and the biography of the presenter(s). The tutorials' slide decks will be posted on the IARIA's site. Please send your proposals to petre@iaria.org
     Panel proposals
      The organizers encourage scientists and industry leaders to organize  dedicated panels dealing with controversial and challenging topics and  paradigms. Panel moderators are asked to identify their guests and  manage that their appropriate talk supports timely reach our deadlines.  Moderators must specifically submit an official proposal, indicating  their background, panelist names, their affiliation, the topic of the  panel, as well as short biographies. The panel's slide deck will be  posted on the IARIA's site.
     For more information, petre@iaria.org
     Workshop proposals
     We  welcome workshop proposals on issues complementary to the topics of this  conference. Your requests should be forwarded to petre@iaria.org.