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The Third International Conference on Advances in Computer-Human Interactions

ACHI 2010

February 10-16, 2010 - St. Maarten, Netherlands Antilles


Call for Papers

The Third International Conference on Advances in Computer-Human Interaction, ACHI 2010, was proposed as a result of a paradigm shift in the most recent achievements and future trends in human interactions with increasingly complex systems. Adaptive and knowledge-based user interfaces, universal accessibility, human-robot interaction, agent-driven human computer interaction, and sharable mobile devices are a few of these trends. ACHI 2010 brings also a suite of specific domain applications, such as gaming, e-learning, social, medicine, teleconferencing and engineering.

The ACHI 2010 continues a series of events targeting traditional and advanced paradigms for computer-human interaction in multi-technology environments. The conference covers also fundamentals on interfaces and models, and highlights new challenging industrial applications and research topics.

The conference has the following tracks:

INTER: Interfaces
OUI: Organic user interfaces
HAPTIC: Haptic interfaces
SYSTEMS: Interactive systems
DEVICES: Interaction devices
DESIGN & EVAL: Interaction & interface design & evaluation
MODELS: Principles, theories, and models
USER: User modeling and user focus
PARADIGMS: Traditional and emerging paradigms
ACCESS: Usability and universal accessibility
HUM-ROBOTS: Human-robot interaction
HUM- AGENTS: Agents and human interaction
SOCIAL: Social aspects of human-computer interaction
GAMES: Computer games and gaming
EDUCATION: Human-computer interaction in education and training
MED APPS: Applications in medicine
TELECONF: Teleconferencing
APPLICATIONS: Other domain applications

We welcome technical papers presenting research and practical results, position papers addressing the pros and cons of specific proposals, such as those being discussed in the standard fora or in industry consortia, survey papers addressing the key problems and solutions on any of the above topics short papers on work in progress, and panel proposals.

The topics suggested by the conference can be discussed in term of concepts, state of the art, standards, implementations, running experiments and applications. Authors are invited to submit complete unpublished papers, which are not under review in any other conference or journal in the following, but not limited to, topic areas. Industrial presentations are not subject to these constraints. Tutorials on specific related topics and panels on challenging areas are encouraged. All tracks are open to both research and industry contributions.

INTER: Interfaces

  • Graphical user interfaces
  • Intelligent user interfaces
  • Adaptive user interfaces
  • Multi-modal user interfaces
  • Context-based interfaces
  • Virtual reality and 3D interfaces
  • Speech and natural language interfaces
  • Interfaces for collaborative systems
  • Interfaces for restricted environments
  • Internationalization and reflections of culture on interface design
  • Interfaces for disadvantaged users
  • Interface specification and design
  • Interface prototyping
  • Interface testing
  • Interface evaluation
  • Interface generators and other tools for developing interfaces
  • Data visualization
  • Visualization techniques
  • Interactive visualization

OUI: Organic user interfaces

  • Interface-oriented materials and devices
  • Physical and digital representation
  • Sensing and display technologies
  • Rollable and foldable displays with tactile properties
  • Skin-based input
  • Analog input interaction design
  • Flexible display technologies
  • Functional-based display forms
  • Flexible-computing and curve computer interactions
  • 3D continuous display interfaces

HAPTIC: Haptic interfaces

  • Fundamental of haptic interactions
  • Tangible user interfaces
  • Bidirectional information flow
  • Haptography
  • Haptic feedback and control
  • Bodyware (embedded sensors; flexible structures, associative memories, actuation and power systems)
  • Magnetic levitation haptic interfaces
  • Kinetic motion-based interaction
  • Kinetic motion and haptic design
  • Mindware (learning, adaptation, head-hand coordination, bimanual coordination; discovering affordance, interaction and imitation)
  • Language of motion / Gesture annotation
  • Interfaces with kinetic properties
  • Sensor actuator design, development and evaluation
  • Linear haptic display
  • Fingertip haptic display
  • Pen based force display
  • High bandwidth force display
  • Quality of experience model for haptic interactions
  • Haptics rendering

SYSTEMS: Interactive systems

  • Highly interactive systems
  • Intelligent agents and systems
  • Adaptive systems
  • Context-aware systems
  • Multi-user multi-interface systems
  • Collaborative systems
  • Computer-supported cooperative work
  • Distributed information spaces
  • Communicators and advisory systems
  • Interaction through wireless communication networks
DEVICES: Interaction devices
  • General input and output devices
  • Virtual reality input and output devices
  • Interaction devices for immersive environments
  • Shareable devices and services
  • Mobile devices and services
  • Pervasive devices and services
  • Small displays
  • Very large displays
  • Tangible user interfaces
  • Wearable computing
  • Interaction devices for disadvantaged users
  • Interaction devices for computer games

DESIGN & EVAL: Interaction & interface design & evaluation

  • Interface metaphors
  • Interaction styles
  • Interaction paradigms
  • Requirements specification methods and tools
  • Analysis methods and tools
  • Design methods and tools
  • Evaluation paradigms
  • Evaluation methods and tools
  • Evaluation frameworks
  • Scenarios
  • Task analysis
  • Conceptual design
  • Physical design
  • Information architecture
  • Information design for websites
  • Guidelines and heuristics
  • Experience design
  • Environmental design
  • Ethnography
  • Contextual design
  • Service design

MODELS: Principles, theories, and models

  • Cognitive models
  • Conceptual models
  • Mental models
  • Frameworks for cognition
  • Model-based design of interactive systems
  • Formal methods in human-computer interaction

USER: User modeling and user focus

  • Usability and user experience goals
  • User testing
  • User modeling
  • User profiling
  • Predictive models (e.g., for user delay prediction)
  • Human perceptible thresholds
  • User support systems
  • Psychological foundations for designing interactive system
  • Human information processing
  • Digital human modeling
  • Engineering psychology
  • Ergonomics
  • Hearing and haptics
  • Affective computing

PARADIGMS: Traditional and emerging paradigms

  • Interaction paradigms
  • Mobile computing
  • Wearable computing
  • Location-aware computing
  • Context-aware computing
  • Ubiquitous computing
  • Pervasive computing
  • Transparent computing
  • Attentive environments
  • Virtual reality
  • Augmented reality and tangible bits
  • Immersive environments
  • Human-based computation
  • Visual languages and environments  
  • End-user programming
  • Hypermedia advances and applications
  • New visions of human-computer interaction

ACCESS: Usability and universal accessibility

  • Interaction and interface design for people with disabilities
  • Interaction and interface design for the young and the elderly
  • Universal access and usability
  • Usability engineering
  • Usability testing and evaluation
  • Usability and internationalization

HUM-ROBOTS: Human-robot interaction

  • Fundamentals of human-robot cooperation
  • Cognitive models of human-robot interaction
  • Adaptable autonomy and knowledge exchange
  • Autonomy and trust
  • Awareness and monitoring of humans
  • Task allocation and coordination
  • Human guided robot learning
  • User evaluations of robot performance
  • Metrics for human-robot interaction
  • Long-term interaction robotics
  • Health and personal care robotics
  • Social Robotics
  • Multi-modal human-robot communication
  • Robot intermediaries
  • Experiments and applications

HUM- AGENTS: Agents and human interaction

  • Principles of agent-to-human interaction
  • Models for human-agent interaction
  • Social persuasion in human-agent interaction
  • Designing for human-agent interaction
  • Socially intelligent agents and the human in the loop
  • Agents for human-human interaction
  • Agent-based human-computer-interaction
  • Human cooperation and agent-based interaction
  • Human interaction with autonomous agents
  • Agent-based human-robot interaction
  • Human and artificial agents emotional interaction

SOCIAL: Social aspects of human-computer interaction

  • Societal implications of human-computer interactions
  • Social computing and software
  • Online communities
  • Weblogs and other community building tools
  • Online support for discovery and creativity
  • Tool support for discovery and innovation
  • Expressive and attentive interfaces and environments
  • Affective aspects of human-computer interaction
  • Emotional design

GAMES: Computer games and gaming

  • Computer game technology
  • Computer game engineering
  • Foundations of computer game design and development
  • Development processes and supporting tools
  • Management aspects of computer game development
  • Architectures and frameworks for computer games
  • Game-based training and simulation
  • Serious games
  • Multi-user games
  • Online games
  • Online gaming
  • Game theories
  • Audio, video and text in digital games
  • New computer games and case studies
  • Performance improvements in computer games
  • Social impact of games and gaming

EDUCATION: Human-computer interaction in education and training

  • Interactive systems for education and training
  • Online and communications support for education and training
  • Interfaces, interactions and systems for distance education
  • Software tools for courseware development and delivery
  • Collaborative systems for teaching, studying and learning
  • Handheld mobile devices for education and training
  • Advisory and recommendation systems
  • Techniques and tools for information localization, retrieval & storage
  • Web annotation systems
  • Case studies and applications

MED APPS: Applications in medicine

  • Interactive systems for medical applications
  • Interactive systems for telemedicine
  • Interactive systems for telehealth
  • Interactive systems for telepathology
  • Interactive systems for telecardiology
  • Interactive systems for telesurgery
  • Interactive personal medical devices
  • Digital imagery and visualization frameworks
  • Role of colors and color imaging in medicine
  • Multidimensional projections with application to medicine
  • Data mining and image retrieval techniques for medical applications
  • Imaging interfaces and navigation
  • Internet imaging localization, retrieval and archiving
  • Video techniques for medical images
  • Internet support for remote medicine
  • Computer-controlled communications for medical applications
  • Medical informatics
  • Software and devices for patient monitoring
  • Interactive software for therapy and recovery

TELECONF:  Teleconferencing

  • Fundamentals for teleconferencing
  • Platforms for teleconferencing
  • Devices for teleconferencing
  • Videoconferencing, Web Conferencing
  • Performance in teleconference applications
  • Real-time aspects in teleconferencing
  • Privacy and security in teleconference applications
  • QoS/SLA for teleconferencing applications
  • Teleconferencing services
  • Business models for teleconferencing

APPLICATIONS: Other domain applications

  • Interactive interfaces and systems for scientific applications
  • Interactive interfaces and systems for engineering applications
  • Interactive interfaces and systems for business applications
  • Interactive interfaces and systems for activities in arts & humanities
  • Interactive interfaces and systems for scientific research
  • Other applications of interactive interfaces and systems

INSTRUCTION FOR THE AUTHORS

Authors of selected papers will be invited to submit extended versions to one of the IARIA Journals.

Publisher: CPS (see: http://www2.computer.org/portal/web/cscps/)
Archived: IEEE CSDL (Computer Science Digital Library) and IEEE Xplore
Submitted for indexing: Elsevier's EI Compendex Database, EI’s Engineering Information Index
Other indexes are being considered: INSPEC, DBLP, Thomson Reuters Conference Proceedings Citation Index

Important deadlines:

Submission (full paper) Oct 5, 2009 October 12, 2009
Notification Nov 10, November 15, 2009
Registration December 1, 2009
Camera ready December 6, 2009

Only .pdf or .doc files will be accepted for paper submission. All received papers will be acknowledged via an automated system.

Final author manuscripts will be 8.5" x 11", not exceeding 6 pages; max 4 extra pages allowed at additional cost. The formatting instructions can be found on the Instructions page. Helpful information for paper formatting can be found on the here.

Your paper should also comply with the additional editorial rules.

Once you receive the notification of paper acceptance, you will be provided by the Conference Publisher an online author kit with all the steps an author needs to follow to submit the final version. The author kits URL will be included in the letter of acceptance.

Poster Forum

Posters are welcome. Please submit the contributions following the instructions for the regular submissions using the "Submit a Paper" button and selecting the contribution type as poster.  Submissions are expected to be 6-8 slide deck. Posters will not be published in the Proceedings. One poster with all the slides together should be used for discussions. Presenters will be allocated a space where they can display the slides and discuss in an informal manner. The poster slide decks will be posted on the IARIA site.

For more details, see the Poster Forum explanation page.

Work in Progress

Work-in-progress contributions are welcome. Please submit the contributions following the instructions for the regular submissions using the "Submit a Paper" button and selecting the contribution type as work in progress.  Authors should submit a four-page (maximum) text manuscript in IEEE double-column format including the authors' names, affiliations, email contacts. Contributors must follow the conference deadlines, describing early research and novel skeleton ideas in the areas of the conference topics. The work will be published in the conference proceedings.

For more details, see the Work in Progress explanation page

Technical marketing/business/positioning presentations

The conference initiates a series of business, technical marketing, and positioning presentations on the same topics. Speakers must submit a 10-12 slide deck presentations with substantial notes accompanying the slides, in the .ppt format (.pdf-ed). The slide deck will not be published in the conference’s CD Proceedings. Presentations' slide decks will be posted on the IARIA's site. Please send your presentations to petre@iaria.org.

Tutorials

Tutorials provide overviews of current high interest topics. Proposals should be for three hour tutorials. Proposals must contain the title, the summary of the content, and the biography of the presenter(s). The tutorials' slide decks will be posted on the IARIA's site. Please send your proposals to petre@iaria.org

Panel proposals:

The organizers encourage scientists and industry leaders to organize dedicated panels dealing with controversial and challenging topics and paradigms. Panel moderators are asked to identify their guests and manage that their appropriate talk supports timely reach our deadlines. Moderators must specifically submit an official proposal, indicating their background, panelist names, their affiliation, the topic of the panel, as well as short biographies. The panel's slide deck will be posted on the IARIA's site.

For more information, petre@iaria.org

Workshop proposals

We welcome workshop proposals on issues complementary to the topics of this conference. Your requests should be forwarded to petre@iaria.org.

 
 

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