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All tracks/topics are open to both research and industry contributions. Tracks: Computing trends Computational science; Cloud computing; Cluster, Grid, and P2P computing; Big Data Processing; Machine to Machine computing; High Performance Computing; Mobile computing; Knowledge Management; Social Computing; Sentiment analytics; Bio-inspired computation; Natural language processing; Computational social systems Mobility and Ubiquity Mobile Cloud; Cloud-based mobile services and applications; Mobile Internet services; Mobility-oriented protocols /Mobile IP, etc./; Wearable and/or mobile technologies; Self-discovery and localizing entities; Seamless handover; Ubiquitous computing; Pervasive and embedded systems; Ubiquitous sustainability; Sensing location; Citizen activity patterns; Smart environments in the workplaces; Ubiquitous cities; Internet of Things architectures; Autonomous and autonomic systems; Self-manageable systems Intelligent services Service-oriented smart cities; Cognitive and collaborative radio; Autonomic and dependable communications; Ambient systems; Identity and location in mobile environments; Smart homes; Brain-like networking and computing; Resource discovery; Service discovery; Content discovery; Flaws/anomaly discovery; Semantics and Adaptation; Content-aware networks; Network-aware applications; Semantic Web; Adaptive systems; Adaptive applications; Self-adaptiveness; Ontology-based adaptation; Semantic profile; Semantic service orchestration; Multi-technology semantic integration (sensors, ehealth, geosensing, etc.) Applications and services Smart communication; Citizen-oriented services; Peer-to-Peer applications and services; Web services; Mobile applications; Entertainment and games; Home automation; Surveillance, Home monitoring; Medical and health applications; e-commerce, m-commerce; Location-based services; Real-time and multimedia applications; Real-time services over IP; Business intelligence; Web-based analytics; e-Commerce services; Disaster management Technology and networking trends Advanced communications systems; Clouds-based systems; Scalable data centers; New configurable protocols stacks and real-time mechanisms; Massive uncoordinated access protocols; Applications and services for next-generation architectures; Scalability and manageability of network architectures; Opportunistic and cooperative communications; Optical networks; Wireless networks; Mobile networks; Ad-Hoc, Sensor, Vehicle networks; Access, Residential, Last mile networks; Home, Body and Personal area Networks; Self-organizing networks; Storage area networks; Peer-to-Peer and overlay networks; Network measurements and testbeds; Transmission technologies (e.g., Ultra Wideband); Wireless access technologies / WLANs, WiMAX, satellite, 5G, etc./; Multi-hop wireless networks /sensor, ad hoc, mesh, etc.; Open spectrum solutions Vision and image related trends Visual computation; Image processing; Remote sensing; Human computer interaction; Computer vision; Robotics vision; Geographic Information Systems (GIS); Video analysis; Medical diagnosis; Visual brain models; Augmented reality; Virtual reality; Visual atmosphere models; Visual city interactive maps; Image mining; Multimedia and visualization; Media storage, indexing, and retrieval; Visualizing multi-dimensional data, textual data, multimedia data; Visualization infrastructures, services and applications for specific domains Networking and service differentiation Network design and planning; Network management and control; Traffic engineering; Traffic control, Flow control; Congestion and admission control; QoS support and Performance; Routing, Switching, QoS routing; Mobility management; Multicast; Service reliability, availability, robustness; Network coding; Visualization of network behavior; Semantic routing; Network flow processing; Cross-layer design and optimization; High-speed networking; Context-aware mobile networking; Bio-inspired networks Intelligent network elements and programmability Network processors; Content addressable memories; Multi-core processors; Context-aware reconfigurable devices; Portable and wearable devices; Mobile multimedia devices; Programmable and real-time network traffic measurements; Adaptive scheduling; Network and application load balancing; High-performance capabilities-based networks; Software techniques to improve virtualized I/O performance Quality and optimization Quality of service; Quality of performance; Quality of experience; Quality of data; Quality of modeling; Quality-oriented routing; Quality of context /degradation, trust, uncertainty, consistency; Quality of experience; Power optimization in data centers; Delay and fault tolerant networks; Video conferencing and telepresence systems; Resource optimization; Context-aware optimization Security, Trust, Privacy Trust and credential negotiations; Privacy; Intrusion prevention and containment; Security in virtualization approach; Architectural support for security; Security, privacy, and dependability; Security in cooperative networks; Anticipative control and management; Data protection strategies; Collaborative Internet attack containment; Micro-kernels and robustness; Surveillance; Biometrics; Electronic Data Interchange (EDI); Cyber Security; Cryptography; Secure protocols Energy and electronics E-waste; Energy-efficiency methods on sustainable ICT; Energy-efficiency in data centers; Energy efficiency in cloud computing; Green Computing; Smart Grids; Energy in Sensing and Sensor Networks; Energy-aware digital circuits; Energy optimization in analog circuits and signal processing techniques; Energy saving in assembly and packaging User-centric User-centric services and applications; User-oriented analytics; Frequently changing user profile; User mobility and ubiquity; Scalable and resource intensive multi-user distributed applications; User identity and multi-service access technologies; End-user perception; End-user based networking and service orchestration; End-user activity recognition with multiple goals; e-Learning; Web-based learning; Gamming; Emerging computation business models; Social networks; e-Society; Interaction accessibility and usability |
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