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The First International Conference on Universal Accessibility in the Internet of Things and Smart Environments

July 24 - 28, 2016 - Nice, France

Technical Co-Sponsors and Logistics Supporters
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  • Colocated with other events part of NetWare 2016
  • Posters will be presented during the conference
  • A Work in Progress track is available for preliminary work
  • A Research Ideas track is available for ideas in early stages
  • A Doctoral Forum track is available for discussing and publishing early PhD thesis research
Submission (full paper)

March 9 April 11, 2016


May 13 May 14, 2016


May 26, 2016

Camera ready

June 14, 2016

ISSN: to be announced
ISBN: 978-1-61208-525-8

Video from NetWare 2016
Video posted on IFSA Videos page. Many thanks to Prof. Dr. Sergey Yurish, President of IFSA, for arranging this video.

Published by IARIA XPS Press

Archived in the free access ThinkMindTM Digital Library
Prints available at Curran Associates, Inc.
Authors of selected papers will be invited to submit extended versions to a IARIA Journal
Articles will be submitted to appropriate indexes.

conference contact:

All tracks/topics are open to both research and industry contributions.


  • Inclusive Design of Smart Cities and Smart Environments
  • Universally Designed Apps
  • Technology for Independent Living
  • Accessible Design of Welfare and Everyday Technology
  • Adaptivity and Personalization - Design for one vs. Design for all
  • Multimodality and Accessibility
  • Design Approaches, Techniques, and Tools for Inclusive Design
  • Universally Accessible Graphical and Haptic Design
  • Smart Textiles and Surfaces
  • Universal Design, Design for All, Participatory Design
  • Assistive Technologies and Interoperability
  • New Interaction Methods and Modalities
  • Accessibility Across the Entire System Lifecycle
  • Accessibility within e-Organizations: Good practices and Experiences
  • Web and Internet Accessibility for Digital Inclusion
  • Citizen Services, e-Government Accessibility, e-Inclusion
  • Smart Cities, Accessibility, Mobility
  • Availability and Affordability for Everyone
  • Information Provision
  • Cognitive and Behavioral Psychology of End-user Experiences and Scenarios
  • Industry and Research Collaboration: Learning from Practice, and Technology Transfer
  • Universal Usability, User-Centric Design
  • Accessibility and Human-Computer Interaction
  • Accessibility and Design for all in Standardization
  • Learning Apps for People with Disabilities

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