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The Sixth International Conference on Ambient Computing, Applications, Services and Technologies

AMBIENT 2016

October 9 - 13, 2016 - Venice, Italy


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Details:

  • Colocated with other events part of NexTech 2016
  • Posters will be presented during the conference
  • A Work in Progress track is available for preliminary work
  • A Research Ideas track is available for ideas in early stages
  • A Doctoral Forum track is available for discussing and publishing early PhD thesis research
Submission (full paper)

May 23 June 17, 2016

Notification

July 18, 2016

Registration

August 2, 2016

Camera ready

August 30, 2016

ISSN: 2326-9324
ISBN: 978-1-61208-508-1

Published by IARIA XPS Press

Archived in the free access ThinkMindTM Digital Library
Prints available at Curran Associates, Inc.
Authors of selected papers will be invited to submit extended versions to a IARIA Journal
Articles will be submitted to appropriate indexes.

conference contact: mp@iaria.org

All tracks/topics are open to both research and industry contributions.

Special sessions:

CYFCY: Cybersecurity and Future Cyberspace
Chair and Coordinator: Prof. Dr. Eduard Babulak, Institute of Technology and Business in České Budějovice, Czech Republic
Submissions to: steve@iaria.org

AMSPAC: Ambient Spiritual and Pastoral Care
Chair and Coordinator: Prof. Dr. Peter H.M.P. Roelofsma, VUA University Amsterdam, the Netherlands

AIALT: Ambient Intelligence for Assisted Living and Telehealth
Chair and Coordinator: Dr. Muhammad Wasim Raed, King Fahd University of Petroleum and Minerals, Saudi Arabia
Submissions to: steve@iaria.org

Main tracks:

Track 1: Ambient computing environments, sensors and hardware
Fundamental for ambient computing and mechanisms; Environmental sensing and computing; Distributed ambient and artificial intelligence; Autonomic ambient networks and communications; Smart environments and applications; Ubiquitous and mobile computing

Track 2: Ambient computing and modeling
Sentient Computing; Tracking and sensing networks; Location-based computing; Ambient context modeling and reasoning; Context-aware computing; Local and global sensing; Multi-sensory and multi-modal fusion; Citizen-oriented urban computing

Track 3: Ambient devices, applications and systems
Ambient media and devices; Ambient content and methods for adding intelligence to media objects; Sentient offices; Smart phones; Glasses and filters for ambient game and movie; Social networks and social computing; Semantic-location; Body sensors; Wearable devices; Smart sensors
; Smart technologies (smart home, smart metering, smart grids, smart sensors, smart home appliances, etc.)

Track 4: Ambient services, technology and platforms
Personalized services; Ambient assisted living (AAL) ; Social games; Domotics (Home Automation) ; Domestic robotics; Intelligent homes; Tele-care and Telemedicine; Mobile media; Mobile learning; Emergency services
; Ambient-oriented technologies (wireless, social networks) ; Universal access; Ambient platforms; Ambient and mobile social networks

Track 5: User Friendly Interfaces
Haptic interfaces; Smart user interfaces; Ambient interfaces (touch, gesture, haptics, biometrics) ; Multimodal interfaces and interaction

Track 6: Ambient Business Models, Privacy and Trust
Business model and business cases, security, privacy and trust, Real-life implementations

 
 

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