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The Second International Conference on Ambient Computing, Applications, Services and Technologies


September 23-28, 2012 - Barcelona, Spain

Technical Co-Sponsors and Logistics Supporters
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  • Colocated with other events part of NexTech 2012
  • Posters will be presented during the conference
  • A Work in Progress track is available for preliminary work
  • A Research Ideas track is available for ideas in early stages

due to several requests, the submission deadline is moved to: May 24

Submission (full paper) May 7 May 26, 2012
Notification June 25, 2012
Registration July 9, 2012
Camera ready July 17, 2012

ISBN: 978-1-61208-235-6

Published by IARIA XPS Press

Archived in the free access ThinkMindTM Digital Library
Authors of selected papers will be invited to submit extended versions to a IARIA Journal
Articles will be submitted to appropriate indexes.

All tracks/topics are open to both research and industry contributions.


Track 1: Ambient computing environments, sensors and hardware
Fundamental for ambient computing and mechanisms; Environmental sensing and computing; Distributed ambient and artificial intelligence; Autonomic ambient networks and communications; Smart environments and applications; Ubiquitous and mobile computing

Track 2: Ambient computing and modeling
Sentient Computing; Tracking and sensing networks; Location-based computing; Ambient context modeling and reasoning; Context-aware computing; Local and global sensing; Multi-sensory and multi-modal fusion

Track 3: Ambient devices, applications and systems
Ambient media and devices; Ambient content and methods for adding intelligence to media objects; Sentient offices; Smart phones; Glasses and filters for ambient game and movie; Social networks and social computing; Semantic-location; Body sensors; Wearable devices; Smart sensors

Track 4: Ambient services, technology and platforms
Personalized services; Ambient assisted living (AAL) ; Social games; Domotics (Home Automation) ; Domestic robotics; Intelligent homes; Tele-care and Telemedicine; Mobile media; Mobile learning; Emergency services
; Ambient-oriented technologies (wireless, social networks) ; Universal access; Ambient platforms; Ambient and mobile social networks

Track 5: User Friendly Interfaces
Haptic interfaces; Smart user interfaces; Ambient interfaces (touch, gesture, haptics, biometrics) ; Multimodal interfaces and interaction

Track 6: Ambient Business Models, Privacy and Trust
Business model and business cases, security, privacy and trust, Real-life implementations


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