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The Third International Conference on Ambient Computing, Applications, Services and Technologies

AMBIENT 2013
September 29 - October 3, 2013 - Porto, Portugal


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Details:

  • Colocated with other events part of NexTech 2013
  • Posters will be presented during the conference
  • A Work in Progress track is available for preliminary work
  • A Research Ideas track is available for ideas in early stages
Submission (full paper) April 30, 2013 May 20, 2013
Notification June 17, 2013
Registration July 1, 2013
Camera ready July 15, 2013

ISSN: 2326-9324
ISBN: 978-1-61208-309-4

Published by IARIA XPS Press

Archived in the free access ThinkMindTM Digital Library
Prints available at Curran Associates, Inc.
Authors of selected papers will be invited to submit extended versions to a IARIA Journal
Articles will be submitted to appropriate indexes.

All tracks/topics are open to both research and industry contributions.

Tracks:

Track 1: Ambient computing environments, sensors and hardware
Fundamental for ambient computing and mechanisms; Environmental sensing and computing; Distributed ambient and artificial intelligence; Autonomic ambient networks and communications; Smart environments and applications; Ubiquitous and mobile computing

Track 2: Ambient computing and modeling
Sentient Computing; Tracking and sensing networks; Location-based computing; Ambient context modeling and reasoning; Context-aware computing; Local and global sensing; Multi-sensory and multi-modal fusion

Track 3: Ambient devices, applications and systems
Ambient media and devices; Ambient content and methods for adding intelligence to media objects; Sentient offices; Smart phones; Glasses and filters for ambient game and movie; Social networks and social computing; Semantic-location; Body sensors; Wearable devices; Smart sensors

Track 4: Ambient services, technology and platforms
Personalized services; Ambient assisted living (AAL) ; Social games; Domotics (Home Automation) ; Domestic robotics; Intelligent homes; Tele-care and Telemedicine; Mobile media; Mobile learning; Emergency services
; Ambient-oriented technologies (wireless, social networks) ; Universal access; Ambient platforms; Ambient and mobile social networks

Track 5: User Friendly Interfaces
Haptic interfaces; Smart user interfaces; Ambient interfaces (touch, gesture, haptics, biometrics) ; Multimodal interfaces and interaction

Track 6: Ambient Business Models, Privacy and Trust
Business model and business cases, security, privacy and trust, Real-life implementations

 
 

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